// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved. #pragma once at::Tensor ROIAlign_3d_forward_cuda(const at::Tensor& input, const at::Tensor& rois, const float spatial_scale, const int pooled_depth, const int pooled_height, const int pooled_width, const int sampling_ratio); at::Tensor ROIAlign_3d_backward_cuda(const at::Tensor& grad, const at::Tensor& rois, const float spatial_scale, const int pooled_depth, const int pooled_height, const int pooled_width, const int batch_size, const int channels, const int depth, const int height, const int width, const int sampling_ratio); at::Tensor nms_3d_cuda(const at::Tensor boxes, float nms_overlap_thresh); at::Tensor overlap_3d_cuda(const at::Tensor boxes_1, const at::Tensor boxes_2);